Posts Tagged ‘character’

“Gastro-Cephalosapien”

Wednesday, June 9th, 2010

(I may rename this, depending on whether I’ve got the hybrid naming off or not.)

2.5ish hour speedpainting, a mix of ArtRage 3 and Photoshop CS4:

Working with the same methods that I used with the 2 previous pieces, trying to flesh them out a bit. While it took a bit more time than I initially planned on investing, I learned some new things, so it was worthwhile.

One of the other differences between Photoshop CS4 and ArtRage 3 Studio Pro is the blend mode layer options. While there are some that are the same, and others that are simply named differently, at the same point there are at least a couple in ArtRage that are unique to that program, at least when compared to Photoshop. When exported to .PSD file, those layers are reinterpreted to the closest approximation in Photoshop.

Also, whereas previously, I generally did my edge clean up erasing via a soild, hard eraser tool, I had an idea to try something different iwth this one– I used a very fine, soft/blurred edge eraser tool. This helps soften the outside of an image, so it’s not quite so stark, especially if you’re wanting to integrate it into a larger piece or such. In turn, it also helps tackle digital pixelation a bit better– the selection tools, whether magic wand (which is in both), or layer content selection (only in ArtRage), almost always leave a hard, jaggy, pixelated edge. So using the fine, blurred eraser allows for one to really clean that up, while still keeping concise detail.

I’m shifting gears this morning, doing a trial stab at coloring another Savage Mojo artist’s pencil work. The trade off to coloring scanned pencils is that one often has to contend with trying to clean things up a bit. There are ways of doing this, but much of it depends on what methodology one wants to take, and what one’s comfortable with. It’s a pretty safe bet that you’ll see me posting my observations on that process here at a later point.

And to the 6 of you that actually might have read this, have a good morning. ;)

“ORK BOUNCER”

Monday, June 7th, 2010

2hr speedpainting, mostly ArtRage 3 Studio Pro w/a little Photoshop CS4 for cleanup.

Took a bit longer than intended, but much of that was playing around with a more refined method of the process that I used for “Francesca Gorgonatrix“. Working on getting a bit more comfortable with it.

With these, I’m using ArtRage’s pencil tool for the linework, at least for the moment, as I don’t want the lines to get so overt that the colors are muted. I may change that, but I’m not sure yet. Currently, I’m trying to re-build the settings that I had previously in ArtRage’s ink tool, as I accidentally reset it without thinking, and without saving it as a custom brush. Oops. Chalk another one up to learning experience.

Colors started off with the paint roller tool, eventually to be rounded out with various layer blend modes and opacities, many of which used selective erasing to make things “pop” more. It’s rather like sculpting, and/or painting models, really, in that you take that mindset, and apply it to a 2D environment.

I then added filtration into the mix via Photoshop, doing the same with a handful of filtered layers as I did with the initial coloring layers. This also helped bring the linework closer to an inked look. While some may prefer the linework to look more concise, I actually like the slightly rough look for this. Still, there were certain parts that I tackled with the smudge tool, to clean it up a bit.

Finally, I went back into ArtRage, and did a couple minor details for touch-up. One thing I really like about ArtRage, that Photoshop surprisingly doesn’t have, is the ability to “select layer contents”. This allows for the complete selection of layer contents, without the inaccuracies that can often come with the magic wand tool (which ArtRage has as well).

Time to round this entry out, and work up a few pared down x-posts of it for other places.

“FRANCESCA GORGONATRIX”

Saturday, June 5th, 2010

45 minute speedpainting, strictly ArtRage 3 Pro:

Had to clean the palate a bit after the last one, given the unsatisfactory taste it left in my mouth. Or something.

This started off as intent for something else, but this is what flowed out. So, rather than fight it, I went with it. Might even flesh it out more later, or consider doing a series of these. Hell, I’m actually debating doing a slightly cleaned up version of these as cheap digital commissions.

“REVENANT”

Thursday, June 3rd, 2010

55 minute speedpainting, strictly ArtRage 3 Pro:

“SEXY” (Or, “Wait, He’s Posting Again!”)

Wednesday, June 2nd, 2010

30 minute speedpainting, strictly ArtRage 3 Pro:

(Also using this as a test to see if it’s worth posting art to Flickr or not.)

Posting resumes with regularity now. Thanks for your patience. I promise it will have been worth your while.

Now For The Long Post…

Wednesday, February 3rd, 2010

I started messing around with Alchemy back in October. Here are a little over a dozen pieces from my first stabs at working with it, with times ranging from 2-8 minutes a piece (most were under 4). All of the following can be clicked for much larger versions:

Just in those first few pieces, you can see where I’m starting get comfortable with it. Of those, everything was under 5 minutes. After that, I opted to work strictly in grayscale, rather than with color, to push the starkness more…

Obviously, I’m working with a lot of mirror mode here. Be forewarned– mirror mode isn’t exact, in that it will often do a stark color on one side, but a somewhat translucent reflection of it. At least, that’s been my experience with much of it. Then again, it forces some uniqueness to each side, which isn’t a bad thing.

If you haven’t figured out yet, I’m more comfortable with working entities than I am objects or scenery. I think that, when you’re learning something, sometimes the quickest way to get a starting grasp of it is to attempt to do the things you’re most comfortable with first.

At this point, I got comfortable enough to start working with asymmetry, and as such, I dropped the mirror. The following 3 pieces are more open-flow, with the intention of being quick thumbnailing:

None of these were drawn with starting intention. I didn’t go in saying, “hey, I’m going to draw this robot/person/whatever”. Rather, much like some of my speedpainting in ArtRage, I just let the shapes define themselves, and build upon what starts to form in my mind’s eye, so to speak.

For who are now curious to use it, you can find it here, and it’s FREE. This means you have no excuse not to at least download it and attempt to try it out.

Finally, watch the videos on the site. They’re a really good live demonstration of how to use the program, and also illustrate that the program is intended to foster creativity, starting drawings/ideas that can then be imported to other programs, not to create finished drawings.

This Daily…

Saturday, December 5th, 2009

…Is being posted hot on the heels of the one from the day before.

ArtRage, then only slightly filtered in Photoshop, mostly for light and shadow.

Oh. Wait. I almost forgot. 15 minutes, total.

So begins Dark December…

Daily w/Process Progression

Saturday, December 5th, 2009

Here’s the full process post for yesterday’s intended daily practice piece, started shortly before midnight, worked on intermittently, and finished this afternoon. All images are clickable for much larger versions.

In this case, I wanted to try out a new trick that Rooth shared with me for pulling the linework out of of an image that had been brought from Manga Studio into Photoshop. I opted to do something a bit more cartoon-stylized, and didn’t want to fuck with the feet, so I just worked under the auspice that something would be in front of them.

1) Linework, via Manga Studio, cleaned up in Photoshop.

2) Ported to ArtRage, did a quick paint-in of the background (under 2 minutes, as it wasn’t important).

3) Did a quick, rough render of the foreground.

4) Painted in figure color underlayers.

5) Subtle figure color tweaking/cooling via various layer types and opacities, with selective erasing.

6) Painted in face. More color tweaking/cooling.

7) Dropped face opacity to bring in linework subtly from underneath, and to soften the face a bit. Painted in midground.

8) Added various quick details to the foreground. Fleshed out face and bodysuit interior.

9) Ported it back into Photoshop. Used a mix of filter, overlay-type, and varied opacity layers of the image to help push/pull the depth and detail, with selective erasing.

10) Rendered in figure shadow via varied opacity black layers and a little bit of varied opacity mulitply.

Finally, I brought in a copy of the post-filtered, pre-shadowed image at a 13% opacity over the top, to soften the shadowing a bit. Drew in some quick lights inside the headgear/helmet, tweaked the in-helmet lighting, and called it "done"

Roughly 5 hours. More than I intended, really. At the point that I finished it, I was a couple of hours past the time I’d planned on investing in it, so as far as I was concerned, I was done. Lighting/shadowing is nowhere near perfect, but for a practice piece, I’m good with it. Aside from the linework being done in Manga Studio, this is all raw ArtRage with Photoshop finishing. No photo aspects pulled for texture or anything else.

I need to do some minor cleanup on the ones from last week, and then I’ll post them. Later this week, you’ll get a post on a relatively unknown, free piece of open source graphic/art software.

Time to make the donuts.

Art Process: Boobie Wednesday

Friday, December 4th, 2009

Some of this is a more cohesive compilation from another post, so if some bits read familiar, that’s why.

“Boobie Wednesday” (or #boobiewed and the lesser used #boobiewednesday, which are the Twitter hashtags) is a theme started by two women on Twitter who wanted to do something to promote Breast Cancer Awareness. Every Wednesday, there’s an increasing number of people who change their Twitter icon to something breast/cleavage-related for the day. Additionally, a number of them submit photos for the blog, in support of cause.

You can find their blog and site-affiliated Twitter here:

http://boobiewednesday.blogspot.com/
http://twitter.com/boobiewed

FYI: While my picture below is safe for work, some images/photos that go onto the blog are NSFW, as they may contain nipples. So, if you work in a strict environment, you might want to look at the site at home.

I wanted to find a way to contribute (after all, who doesn’t like breasts?), and decided to do a piece of artwork in support of it the week of Halloween, gratis. The idea came into play that Tuesday, and I bounced it off of one of the two women who started Boobie Wednesday. She told me to go for it. In turn, I opted to do the whole of it on Wednesday.

As I’d just started playing with Manga Studio, I thought this would be a good exercise in learning the software a bit more. So, I did the initial render, up through colors under the linework, and exported it to a Photoshop format. As I’d saved it that way, I didn’t bother with saving it in the default Manga Studio format, and closed out the program. Little did I know that it was not a .PSD format, which would bite me in the ass in short order. I opened up Photoshop, and looked for the .PSD file, only to not see it. So I looked for all formats, and found that it had saved as a bitmap. While a minor nuisance, it wasn’t a huge deal, right? Wrong. I opened it up, and descended immediately into gratuitious use of the word “FUCK“. What happened?

The image had saved with all of the layers merged. In monochrome. Or, to put it more bluntly– all I had to show for that first 1.5 hours of work was a black silhouette on a white background. What lesson was hammered into my head? Make sure you have a viable copy of the file saved before you close the program out. Yeah, I won’t be doing that again anytime soon.

I walked away from the computer (so as to not give into the urge to punch a hole in the monitor). Came back. Started over from scratch in Manga Studio again.


(Click for larger version.)

So I recreated the original image to the best of my ability.

1) On the base layer, I used the pen tool to rough in the image with the default (I’m assuming non-photo) blue color for said layer.

2) Once I got to that point, I created a new layer, using the same pen tool, but with black, and did the inked linework.

I found the “export to another application” option or some such, and copied it to the clipboard. Opened PS, created a new document, and pasted the image into it. Only then did I go back to MS, save it to the default format, and close the program out. Having discovered that it saved as an opaque B&W layer (I’ve yet to figure out how to copy a layer just as linework, or for that matter, a multi-layered file), I used the magic wand tool, clicked on one of the black line segments, and then picked similar on the selection menu. This selected all of the linework. I then inverted the selection, and deleted everything else (the white).

3) Save the image, ported it to ArtRage, and painted in the underlayer of color. Did tweaks, played with layers, etc., until I got to the point that I was good with the image for details, textures, and such in PS.

4) Heavy layer creation/manipulation, filtering, opacity work. Integrated rough necklace idea. Addition of texturing via both photo and brush usage. Brought in a couple of photo overlay components on both subtle (skin/face/hair) and not-so-subtle (necklace/corset texture and clasps). More filtering and opacity work. Added more depth to the form via filters and erasing.

5) It was almost midnight, and I was pushing time, so I took a shortcut with the background. Found brick photo I liked. Altered it. Did a few layers of filtering with it. Then I did the shadows and lighting for all of it.

For what was ultimately 8ish hours of time from start to finish, I was happy with it.

What am I not happy with? I’m an artist, I’m my own worst critic, so I’m not happy with a lot of things. ;) I’d have liked the sleeves to have been more in line with the rest. I missed fixing a couple filter-related errors with the light and shadow on the face. While the brick wall works with the picture, I don’t like that I took such an overt shortcut to put it in there, but at the same time, it’s far better than a blank white background with this piece.

I’ve given them consent to utilize the image in any capacity, so long as it’s for the purpose of promoting Breast Cancer Awareness (this includes promotion of the blog and Twitter themes, as they were created for the same purpose). As such, they’re using it on a T-shirt, all the profits of which will go toward the cause.

For those interested, or simply curious, you can order it here, courtesy of the girls who founded Boobie Wednesday.

All proceeds go toward National Breast Cancer Foundation (it’s my understanding that there are other options for printing, for those who may wish a v-neck style shirt instead).

As a bonus, I’m posting the linework and giving permission for anyone to color said line work. Feel free to email me the colored pictures, I’d love to see what others do with it, and will post a compilation of them at a later date.

Thanks for reading. I hope this was informative.

DDH Issue 1 Artwork

Friday, December 4th, 2009

Since there’s a delay on publication, I’ve been given the okay to promote things a bit, and I’m tired of sitting on these, I’m going to post them. Here are 5 pieces of art that I’ve done for the first issue of the Dumpshock Data Haven online Shadowrun ‘zine/supplement. I’ll also make sure to post here when the first issue goes live (BTW, did I mention that it’s free?). That being said, I’m posting them in order of what I like from least to most.

I’m somewhat abivolent about this one. I like it, but I’m far too aware of the aspects during it’s creation that I wasn’t happy with.

Now, these two, I’m quite happy with.

Especially this one, the Troll, which is my favorite.

All were done in ArtRage and Ps CS4. Times varied. The two at the top took the least amount of time, as I was pushed an extended deadline at that point and had gone through to revise all of these.

Later today I’ll post process and procedure for a few of these.

-Sean